Thursday, June 28, 2012

Orks and 5.5

So we attempted a game using the rules we could confirm about 6th. What I found was that the new rules lend themselves decently to an ork gun line. Filling a double FOC is tough. I squeezed in 4 hq 5 elite 3 heavy 3 fast and 5 troops. It's nice but I think 2500 would be a better number for it.

Flyers are not ungodly hard to kill but having a flyer of your own makes it easier.

Casualties work nicely and remove allot of dicking around.

AP matters. With a cover nerf boom guns. Shock attack guns and flash gitz Acctually scare marines. This gives me hope for dark eldar.

6th seems like a really well balanced game that can remove allot of cheese. In the process armies change. Your old lists will not work. It's time to start over

Good luck and good dice.

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